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Teach Games With Me's Shop

Teach Games With Me is an experienced FE Lecturer specialising in Games Development, Creative and Digital Content for the modern world. My Resources are high quality and look great with speaker notes in all PowerPoint documents to aid delivery and be clear on what to speak about. Some generalised resources are supplied for free so that you can gauge the quality of content available. Modern Resources for Modern Teaching!

Teach Games With Me is an experienced FE Lecturer specialising in Games Development, Creative and Digital Content for the modern world. My Resources are high quality and look great with speaker notes in all PowerPoint documents to aid delivery and be clear on what to speak about. Some generalised resources are supplied for free so that you can gauge the quality of content available. Modern Resources for Modern Teaching!
Introduction to Animate and HTML5 Canvas Games - Full Course
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Introduction to Animate and HTML5 Canvas Games - Full Course

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This set of 99 slides will guide both teacher and student through all stages of making a simple Choose Your Own Adventure game in Adobe Animate with all files, code and resources included. It has natural break points to split into 5 sessions and uses short videos to demonstrate the code/functions working. Total delivery time is between 6 and 10 hours with students completing each section after delivery, depending on the level and ability of student. Preview shows an actual slide so you can see the level you’re working with. Completed Adobe Animate files are included for each stage. Embedded videos on slides will only play if you are in “Slideshow” mode, however they are included as separate videos if you prefer as well. Finally, the slides are unstyled due to the heavy use of images to illustrate actions, styling may require that you reformat the entire set. Designed to be delivered as part of a Pearson RQF BTEC level 3 in either Games Design or Computing but would suit GCSE Creative iMedia or level 4 as well.
Idea Generation - Design Characteristics
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Idea Generation - Design Characteristics

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This 2-3 hour session is based around a research and design task with 20-30 minuntes delivery maximum. Students will be identifying elements of different animals used within an existing design (Godzilla) and discussing how/why these have been chosen. Lots of options for lecturer interaction and questioning with a reasonable length differentiated task to complete. Speaker notes on every slide so you know how to deliver. 13 slides total. Works well as a session in the “Idea Generation” series
Idea Generation - Conveying Meaning
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Idea Generation - Conveying Meaning

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This complete 2-3 hour session is designed to get level 2 and 3 students understanding how they can convey meaning through designs. Aimed primarily at Game Design and Creative Art students, it comes with an A4 sized drawing template (for print or digital) and a fun research/design activity that will take up the majority of the time with plenty of space for teacher intervention to check learning. The task will challenge students to convey meaning using visual elements rather than words while conducting primary research. 12 Slides with Tasks and template. Speaker notes on every slide with expectations. Pairs well with my other Idea Generation sessions available.
A Basic Guide to Youtube for Teachers
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A Basic Guide to Youtube for Teachers

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This set of slides will guide you through the basic set up and use of Youtube for education assuming no existing technical knowledge. It is displayed as step by step with pictures for everything and speaker notes to explain what is happening where required. The guide also covers both sharing your video to Microsoft Teams and what content can be downloaded from Youtube itself (with appropriate advice). 25 Sides in total.
Idea Generation - Cyberisation & Anthropomorphism
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Idea Generation - Cyberisation & Anthropomorphism

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This is a 3 hour session (30 min delivery) designed around producing a character board based on anthropomorphism and cyberisation. Provided for free due to heavy use of illustrative images and character studys for discussion. Preview shows an actual slide. Each slide has speaker notes to aid delivery and the slides are a simple black theme mostly unstyled. It is aimed at Btec Level 2 and Level 3 students on either Games Design, Concept Art or Creative courses. Would be possible to adapt for Art & Design if you included your own Learning Objectives.